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Motion Animate – Speed Up Motion Graphics

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Creating motion graphics or text animations in Blender has always been a challenging task. However, with the new Motion Animate tool, you can now achieve this quickly and effortlessly. Powered by Geometry Nodes, Motion Animate enables you to produce procedural animations without having to use keyframes. It features an array of node groups that facilitate the creation of procedural animations, as well as an extensive collection of motion text presets and graphics examples. The tool allows you to drag and drop templates to create stunning motion text animations, thereby streamlining your workflow and making your projects truly remarkable.

You can learn from the tutorials below, or you can get a better understanding from the demo files.

Workflow

Motion TextStyle: Powerful text styling tools like extrude, custom bevel, stroke, dash, smooth, cartoon and more. You can use it to quickly create beautiful text effects. In addition, combined with Motion Attribute, TextStyle Color and TextStyle Shader, you can quickly set the color and material for different parts of the text (Note: Currently, the smoothness option does not support motion transform animations).

 

 

 


Motion TextStyle


Motion TextStyle – Resample, Smoothness and Bevel


Motion TextStyle – Stroke Option

 


Motion TextStyle – Custom Bevel

 


Motion TextStyle – Custom Stroke


Motion Attribute – Text Selection Mask

 

TextStyle Color

Motion Circles: Create multiple circles, set count, start-end, transform, offset, random size, width, random delete, and more. Let you create circle animations faster.

Motion Circles

Motion Circles & Motion Pulse

Motion Circles & Motion Noise

Motion Circles & Motion Pulse

Motion Curves: Extract curves from dense meshes based on textures. Mainly used to generate some stylized curves.


Motion Curves – with Wave Texture

Motion Curves & Motion Coordinate


Motion Curves – Factor

Motion Array: Generate array objects, vertex distribution, point instancing, and it has several built-in basic model presets. Set number, spacing, offset, radius, custom instance, voxel, etc., and some attribute output.

Motion Array – Offset

Motion Array – Built-in model & Pick Instance

Motion Array – Radius

Motion Array – Custom Element

Motion Array – Voxel

Motion Array & Motion Attribute

Motion Controller: Used to control the start and end time of animation, animation speed, smoothness, random and reverse, etc. Recalculate IDs can do ID recalculation for array objects, similar to generated coordinates in materials. Which also affects the direction of the animation. Also, you can use the distance of the object, or the texture to affect the animation.

Motion Controller – Random & Recalculate ID

Recalculate ID – Remap from Texture


Recalculate ID – Start from Object

Motion Controller – Object Distance

Motion Controller – with Texture

Motion Interpolation: 20 animation interpolation presets are built in. You can also choose a preset by ID or random. Control the time stretch and offset of the animation to make a difference in the progress of the later transform animation. The in and out of the animation is also set here.  (Just add a curve node after it to customize the curve. )

Ease Presets

Motion Interpolation

Motion Transform: Set the initial transformation of the animation, you can also use Motion Noise to drive these parameters. You can also fix objects to curve from X axis.

Motion Transform – Follow Curve

Motion Transform Plus: which allows you to make step-by-step random transformations, for example, scale-rotate-move, step-by-step animation. usually, it works with the Motion Transform node.

Motion Transform Plus

Motion Transform Plus – Remap ID from wave texture

Motion Mesh (experimental): Similar to Motion Transform, with some additional settings for randomly transforming face. Normal coordinates are currently not supported.

Motion Mesh – Animate Grid

Motion Coordinate: It is mainly used to set the coordinates of the texture. Checking the animation property will automatically generate the animation. The speed and direction are determined by the following transformation parameters.

Motion Coordinate – for Texture

Motion Noise: Generates random vectors that you can use it to drive Motin Transforms.

Motion Noise – for Motion Transform

Motion Pulse: for repetitive looping animations. You can set triangle wave, sawtooth wave, trapezoid wave. ID offsets, parity filtering, etc., and some additional properties output.

Motion Pulse

Motion Pulse – Flip Cube

Motion Text Templates: You can also create motion text directly from the assets. You can change the text, start and end times, thickness in the modifier panel.

[Tip] Motion text templates can also be used on other objects, such as Motion Array, Collection, you may need to check the recalculate ID and set the direction size in Motion Controller.

Motion Text

You will get 40 motion text animation presets in the latest version.

40 Motion Text Presets

40 Motion Text Presets

More Demo: Not only that, you will also get 50 demo files.

50 Demo Files

By the way, You can also use collection from your scene, remember to check Separate Children.

Use Collection

 

How to install?

Just add the folder path where this file is located to Asset Libraries, and then save it.

What is included now?

  • 15 Motion Animate Nodes

  • 40 Motion Text Presets

  • 50 Demo Files.

  • There will be more in the future.

Changelog

v0.5.1 for Blender 3.5

New features:

  • Motion Controller: Recalculate ID now allow you to remap ID from a texture, Optimized for distance control.

  • Motion Transform: Rebuilt the Motion Transom node, now array objects can also follow curves. Added a Rotation Priority option that allows you to change the order of calculations, when checked, it will behave like the old version.

  • Motion Transform Plus: New Motion Transform Plus node, which allows you to make step-by-step random transformations, for example, scale-rotate-move, step-by-step animation. Please refer to the help documentation for details.

  • Motion Transform(Mesh): Fixed the problem that the interpolation is invalid when the value is negative.

  • Others: Added 5 asset examples for new features.

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